Through the power of relativity, a million-year picnic may pass in an hour.

Monday, March 17, 2008

The psychology of games

Ender's Game. On the surface, it appears to refer to the simulator "game" Ender plays towards the end of the book, in which he unknowingly defeats the Buggers. However, there is also the Battle Room, a grand game that nearly every character in the book plays. And then there's the fantasy game, the pure reflection of Ender's psyche that is the entryway for the Buggers into his mind. Other characters play their games, as well -- Graff's game is the subtle manipulation of Ender into a perfect commander, Peter and Valentine play a game of control over the world.

But the important one is Ender's Game. And which one is it? I think it's primarily meant to be the fantasy game. The fantasy is a sci-fi author's safety valve, where anything is possible without needing to be explained, internal consistency is meaningless, and symbolism is available at whim. This exploration into the inner workings of Ender's mind shows us what he is thinking far better than his internal narration; even when Ender doesn't know why he feels the way he does, we can draw clues from his fantasy world. Every great challenge in Ender's life, each significant turning point is accompanied by progress in this game. By the time he has beaten it, he himself has come to depend on the game to represent and facilitate his emotional development; even his crucial meeting with his sister only provides him with the appropriate weapon to overcome the psychological challenge that awaits him in the mirror.

"But wait," one might ask, "this isn't so cut-and-dried, is it? After all, it's specifically stated that all who enter the game face the same basic tasks; although the game is able to insert personally tailored features, the challenges are always the same. How can every child share the same basic psychological challenges?" Well! You raise an excellent point. But remember: the I.F. knew exactly what kind of child it was looking for. The game wasn't custom-tailored for Ender, but it was custom-tailored so that the child able to beat it would be the one meant to be the commander of the I.F. forces. The reason that every other child at Battle School fails the game is because he or she does not fit the same psychological profile as Ender, which is required before one can win.

The game does not reflect Ender's personality; it reflects the personality of the child who can defeat the Buggers, and that happens to be Ender.

The relative simplicity and heartfelt qualities of Card's writing make it easy to find parallels in other sci-fi works (or maybe elections). To me, the fantasy game begs the following question: do we carve our own paths in life? Or, like Ender, are we simply filling in us-sized holes?

I guess what I'm asking is, "could anyone else have written this blog post?" Could someone who grew up in similar circumstances, with a similar background and repertoire, with similarly minded friends and a similar psychological profile have come up with what I have? Since Professor Jackson can only hope that his students come up with such obviously brilliant points as mine, I'm comforted by the fact that my genius is unexpected. But Ender is explicitly filling a niche, growing into a mold because he is offered no other way to grow. I'd run away, too.

1 comment:

Air Viper said...

I think that Ender's Game is a reflection of the world today. Nothing is black-and-white, but shades of gray. It's that same in the sequel Shadow of the Hegemon, the Earth is wrapped up in war between countries and no one is really the bad guy for too long.